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DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing

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arxiv 2508.01684 v1 pith:Z3GOH5WA submitted 2025-08-03 cs.CV

DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing

classification cs.CV
keywords editingconsistencymulti-viewdisco3dmethodseditorinconsistenciesrepresentations
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches typically update 3D representations through iterative refinement based on a single editing view. However, these methods often suffer from slow convergence and blurry artifacts caused by cross-view inconsistencies. Recent methods improve efficiency by propagating 2D editing attention features, yet still exhibit fine-grained inconsistencies and failure modes in complex scenes due to insufficient constraints. To address this, we propose \textbf{DisCo3D}, a novel framework that distills 3D consistency priors into a 2D editor. Our method first fine-tunes a 3D generator using multi-view inputs for scene adaptation, then trains a 2D editor through consistency distillation. The edited multi-view outputs are finally optimized into 3D representations via Gaussian Splatting. Experimental results show DisCo3D achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality.

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Cited by 1 Pith paper

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  1. SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

    cs.CV 2025-12 conditional novelty 5.0

    A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.