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Physical Adversarial Attack on Vehicle Detector in the Carla Simulator

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arxiv 2007.16118 v2 pith:ZMMUXLTM submitted 2020-07-31 cs.CV

Physical Adversarial Attack on Vehicle Detector in the Carla Simulator

classification cs.CV
keywords adversarialsimulatorvehicleapproachcarladetectordetectorsphysical
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we tackle the issue of physical adversarial examples for object detectors in the wild. Specifically, we proposed to generate adversarial patterns to be applied on vehicle surface so that it's not recognizable by detectors in the photo-realistic Carla simulator. Our approach contains two main techniques, an Enlarge-and-Repeat process and a Discrete Searching method, to craft mosaic-like adversarial vehicle textures without access to neither the model weight of the detector nor a differential rendering procedure. The experimental results demonstrate the effectiveness of our approach in the simulator.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ALLUDE: A Unified Evaluation System for Configurable Attacks in Differentiable Environments

    cs.CV 2026-07 conditional novelty 6.0

    A configurable, cross-platform simulator-based evaluation platform shows that object class and camera trajectory, not weather or detector choice, dominate whether 3D adversarial patch attacks succeed, and that all tes...

  2. UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks

    cs.CR 2025-10 conditional novelty 6.0

    UnDREAM enables optimization of adversarial textures on arbitrary 3D objects inside Unreal Engine by bridging the simulator to the differentiable renderer Mitsuba.