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Expected flow networks in stochastic environments and two-player zero-sum games

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arxiv 2310.02779 v2 pith:ZSFPVYQD submitted 2023-10-04 cs.LG cs.GT

classification cs.LGcs.GT
keywords flownetworkseflownetsenvironmentsgflownetsstochasticadversarialaflownets
verification ladder T0 review T1 audit T2 compute T3 formal
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Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

    cs.LG 2026-08 conditional novelty 6.0 of 10

    IFlowNets make generative flow networks work for imperfect-information games by adding an information-set aggregation constraint that restores valid flow matching.

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