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Logsig-RNN: a novel network for robust and efficient skeleton-based action recognition

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arxiv 2110.13008 v2 pith:ZTXOEWTN submitted 2021-10-25 cs.CV cs.LG

classification cs.CVcs.LG
keywords datalogsig-rnnmoduleactionnetworkspathaccuracygesture
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper, we propose a novel module, namely Logsig-RNN, which is the combination of the log-signature layer and recurrent type neural networks (RNNs). The former one comes from the mathematically principled technology of signatures and log-signatures as representations for streamed data, which can manage high sample rate streams, non-uniform sampling and time series of variable length. It serves as an enhancement of the recurrent layer, which can be conveniently plugged into neural networks. Besides we propose two path transformation layers to significantly reduce path dimension while retaining the essential information fed into the Logsig-RNN module. Finally, numerical results demonstrate that replacing the RNN module by the Logsig-RNN module in SOTA networks consistently improves the performance on both Chalearn gesture data and NTU RGB+D 120 action data in terms of accuracy and robustness. In particular, we achieve the state-of-the-art accuracy on Chalearn2013 gesture data by combining simple path transformation layers with the Logsig-RNN. Codes are available at https://github.com/steveliao93/GCN_LogsigRNN.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarios

    cs.CV 2025-05 conditional novelty 5.0 of 10

    A new benchmark degrades NTU-120 skeleton data three ways, shows degradation type strongly affects accuracy, and finds LogSigRNN overtakes DeGCN at 3 FPS once missing frames are interpolated.

  2. 3D Skeleton-Based Action Recognition: A Review

    cs.CV 2025-06 reject novelty 3.0 of 10

    A task-oriented review of skeleton-based action recognition that reorganizes known methods along a data processing pipeline and contains no new experimental result.

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