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GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation
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Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip synchronization, good video quality, and high system efficiency. Recently, neural radiance field (NeRF) has become a popular rendering technique in this field since it could achieve high-fidelity and 3D-consistent talking face generation with a few-minute-long training video. However, there still exist several challenges for NeRF-based methods: 1) as for the lip synchronization, it is hard to generate a long facial motion sequence of high temporal consistency and audio-lip accuracy; 2) as for the video quality, due to the limited data used to train the renderer, it is vulnerable to out-of-domain input condition and produce bad rendering results occasionally; 3) as for the system efficiency, the slow training and inference speed of the vanilla NeRF severely obstruct its usage in real-world applications. In this paper, we propose GeneFace++ to handle these challenges by 1) utilizing the pitch contour as an auxiliary feature and introducing a temporal loss in the facial motion prediction process; 2) proposing a landmark locally linear embedding method to regulate the outliers in the predicted motion sequence to avoid robustness issues; 3) designing a computationally efficient NeRF-based motion-to-video renderer to achieves fast training and real-time inference. With these settings, GeneFace++ becomes the first NeRF-based method that achieves stable and real-time talking face generation with generalized audio-lip synchronization. Extensive experiments show that our method outperforms state-of-the-art baselines in terms of subjective and objective evaluation. Video samples are available at https://genefaceplusplus.github.io .
Forward citations
Cited by 4 Pith papers
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D^3-Talker: Dual-Branch Decoupled Deformation Fields for Few-Shot 3D Talking Head Synthesis
D3-Talker splits face deformation into a general, identity-agnostic branch driven by a facial motion prior and a personalized branch driven by audio, improving few-shot talking head lip sync.
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Few-Shot Identity Adaptation for 3D Talking Heads via Global Gaussian Field
A shared global Gaussian field plus identity embeddings lets a 3D talking head model adapt to new speakers with a few seconds of footage while improving quality over prior per-identity models.
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GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation
GGTalker combines large-scale audio-to-expression and expression-to-texture priors with rapid per-identity fine-tuning to create high-quality 3D talking heads from a short video.
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Human Motion Video Generation: A Survey
A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.
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