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Trick Me If You Can: Human-in-the-loop Generation of Adversarial Examples for Question Answering
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Adversarial evaluation stress tests a model's understanding of natural language. While past approaches expose superficial patterns, the resulting adversarial examples are limited in complexity and diversity. We propose human-in-the-loop adversarial generation, where human authors are guided to break models. We aid the authors with interpretations of model predictions through an interactive user interface. We apply this generation framework to a question answering task called Quizbowl, where trivia enthusiasts craft adversarial questions. The resulting questions are validated via live human--computer matches: although the questions appear ordinary to humans, they systematically stump neural and information retrieval models. The adversarial questions cover diverse phenomena from multi-hop reasoning to entity type distractors, exposing open challenges in robust question answering.
Forward citations
Cited by 2 Pith papers
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Seed2Harvest expands 1,000 human adversarial prompts into 27,650 LLM-generated variants that keep roughly comparable unsafe-image trigger rates and add hundreds of new geographic contexts.
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SUCEA: Reasoning-Intensive Retrieval for Adversarial Fact-checking through Claim Decomposition and Editing
SUCEA improves adversarial fact-checking by decomposing claims into atomic sub-claims, editing each sub-claim toward retrieved evidence, and re-retrieving before predicting the final label.
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