REVIEW 4 major objections 5 minor 1 cited by
How to Use Diffusion Priors under Sparse Views?
T0 review · 4 major / 5 minor · reviewed 2026-08-11 · deepseek-v4-flash
Pith's one-line read Score Distillation Sampling can provide effective visual guidance for sparse-view 3D reconstruction if the rendered image distribution is first rectified by warping the sparse views into pseudo viewpoints.
desk verdict Strong empirical method built on an invalid gradient decomposition; worth a careful revision, not a desk reject. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The rectified distribution, built by inverse warping a seen viewpoint image to pseudo viewpoints with the rendered depth and masked by a depth-consistency threshold (Eqs. 8-10), is the central object. This distribution is the bridge: it decomposes the SDS objective into two KL divergences (Eq. 11) and is realized in practice by an inpainting diffusion model that shares a VAE feature space with the base diffusion model. The two gradient terms of Eq. 12 implement the decomposition: one matches the rendered image to the rectified image, the other matches the rectified image to the diffusion prior.
What would settle it
Replace the rendered depth in Eqs. 7-10 with increasingly corrupted depth (or remove monocular depth regularization entirely) on a scene with thin structures and repeated texture, and track reconstruction quality: if quality does not degrade, the inline prior is not playing the claimed corrective role; if even mild corruption collapses the gain over SDS, then the external depth prior, not the diffusion rectification, is the load-bearing component.
Extended reading notes
Core claim
The central claim is that the mode deviation of SDS under sparse views can be corrected by a rectified distribution constructed from inline priors: sampling pseudo viewpoints around a seen view, inverse-warping the seen image with rendered depth, masking by depth-consistency, and using the masked warped image as an inpainting condition. IPSM then replaces the single SDS gradient with two matched gradients: one between the rendered noisy image and the rectified noisy image, and one between the rectified noisy image and the pre-trained diffusion prior. The rectified distribution acts as an intermediate state that amplifies the distance between target and failure modes, steering optimization toward the target mode. The authors additionally support the inline prior with monocular depth regularization and a pixel-level geometry consistency loss, and show that direct SDS guidance degrades the 3D Gaussian Splatting baseline performance while IPSM improves it.
Load-bearing premise
The method assumes the inverse-warped, depth-masked image from a seen view is a trustworthy visual condition for the inpainting diffusion model; if the rendered depth is wrong, the inline prior is wrong and the diffusion guidance will reinforce incorrect geometry rather than correct it.
Editorial extensions
If this is right
- IPSM provides effective diffusion visual guidance for sparse-view reconstruction without fine-tuning or pre-training, improving 3D Gaussian Splatting baselines on LLFF and DTU under 3 views.
- Direct SDS with both low and high CFG values degrades or gives unstable reconstruction, whereas IPSM reduces cross-run variance in SSIM, LPIPS, and PSNR.
- The method scales to 6 and 9 input views with the same hyperparameters, outperforming prior methods including those that require pre-training.
- Depth and geometry consistency regularization are necessary supports: monocular depth keeps the warped inline prior accurate, and masked L1 narrows the pixel-level gap between rendered and rectified images.
- View-conditioned 3D diffusion priors used with vanilla SDS still fail to boost sparse-view reconstruction, suggesting that the inline rectification, not the dimensionality of the prior, is what matters.
Reading between the lines
- The need for the rectified distribution to live in the same VAE feature space as the diffusion prior couples the method to a specific inpainting model; a natural extension is to learn a lightweight adapter that maps other inpainting or generation priors into that space.
- Because the inline prior is constructed from rendered depth, the method inherits the failure modes of monocular depth estimation; scenes with repeated texture, thin structures, or large occlusions could be tested as stress cases, and one would predict quality drops tied to depth accuracy.
- The two-term decomposition suggests a general recipe: any task where a cheap geometric prior can pin down part of the target distribution could use the same rectified-bridge trick to make a text-conditioned generative prior obey scene-specific constraints.
- The experiments with opposite and extrapolated views show large absolute gaps remain; the method's benefit is currently largest in near-novel views close to the seen viewpoints, so extending the pseudo-view sampling strategy to cover large baselines is a testable next step.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper addresses sparse-view novel view synthesis by combining 3D Gaussian Splatting with a diffusion prior. The authors observe that vanilla Score Distillation Sampling (SDS) degrades reconstruction quality under sparse views, and they attribute this to mode deviation. They propose Inline Prior Guided Score Matching (IPSM), which warps a visible input image to pseudo viewpoints using the current rendered depth, masks the result with a geometric consistency check, and uses this masked warped image as an inpainting condition for a diffusion model. The claimed theoretical contribution is that the SDS objective can be decomposed into two KL divergences, leading to two sub-objectives whose gradients are given in Eq. (12) and whose losses are given in Eq. (13). The full pipeline, IPSM-Gaussian, adds monocular depth regularization and pixel-level geometry consistency regularization. Experiments on LLFF and DTU report state-of-the-art metrics, with ablations and multiple repeated runs. The central theoretical derivation, however, has gaps that bear directly on the paper's main claim of decomposing the SDS objective; my recommendation is major revision.
Significance. If the empirical results hold, the paper offers a practical recipe: using an inpainting diffusion model conditioned on inline geometric priors, together with depth and geometry regularizers, improves sparse-view 3DGS reconstruction without fine-tuning the diffusion model. The paper is commendable for reporting repeated experiments with standard deviations, for including ablations of each loss component, and for releasing code. The additional experiments with 6 and 9 views, with two-view opposite and extrapolation settings, and with view-conditioned diffusion priors, are useful for situating the method. However, the paper's headline claim is that IPSM 'decomposes the original optimization objective of SDS,' and this claim is the basis for the method's motivation and for its distinction from a purely heuristic loss. Because the derivation in Eqs. (11)-(13) is not mathematically established, the contribution currently rests on an empirical heuristic whose theoretical framing needs substantial rework. The empirical improvements are suggestive but do not, by themselves, validate the decomposition claim.
major comments (4)
- [Sec. 3.2, Eq. (12)] The claimed gradient of the second KL term is incomplete. The rectified distribution q̃^{θ,φ} is conditioned on the warped masked image I^{i→j}_0 and the consistency mask M^{i→j} (Eqs. 8-10), and both depend on the rendered depth D_j, which is a function of θ. Therefore the derivative of D_KL(q̃^{θ,φ} || p*) with respect to θ includes additional terms through the conditioning variable, not just the rendering Jacobian ∂g/∂θ. A stop-gradient on the inline prior is nowhere stated. Without such a device, Eq. (12) is not the gradient of Eq. (11), and the central claim that IPSM 'decomposes the original optimization objective of SDS' is not established. Please derive the missing terms, or explicitly state and justify a stop-gradient or other relaxation that makes Eq. (12) valid.
- [Sec. 3.2, Eq. (13)] The squared-score objective is not a decomposition of the SDS loss. Writing a = ω(ε_φ − ε) and b = ω(ε* − ε_φ), one has ||a||² + ||b||² = ||a+b||² − 2a·b, so the cross term is generally non-zero; the objective in Eq. (13) therefore differs from the squared SDS residual by a generally non-vanishing term. In addition, with η_r = 0.1 the two terms are not even on equal footing, so the expression is not an algebraic split of the SDS gradient. Moreover, the gradient of Eq. (13) includes ∂ε_φ/∂θ terms through x_t and through the conditioning image, so Eq. (13) is not equivalent to Eq. (12) under the usual Jacobian-free SDS approximation. Please state precisely what objective is optimized in practice and how it relates to Eq. (11); if the method is a heuristic combination of score-matching terms, that should be stated explicitly rather than presented as a decomposition.
- [Sec. 3.2 and Sec. 3.3, Eqs. (8)-(10) vs. Eq. (11)] The optimization target is not fixed but is generated from the current θ: the warped image I^{i→j}_0 and the mask M^{i→j} use the rendered depth D_j, which is the very quantity being optimized. This makes the KL decomposition in Eq. (11) circular in the sense that the model is pulled toward a distribution that depends on its own estimate. The monocular depth regularization in Eqs. (14)-(15) mitigates the risk but does not eliminate it, and the paper does not analyze how sensitive IPSM is to inaccurate D_j beyond the illustrative Fig. 6(a). Please provide a quantitative study of this dependence, for example by comparing IPSM with rendered depth versus fixed monocular depth, or by corrupting D_j with controlled errors, to demonstrate that the method is not dominated by self-confirmation.
- [Sec. 4.2 and Appendix A.4] The SOTA comparison is only partially controlled. Several baselines are imported from prior papers rather than re-run under the same schedule, initialization, and codebase (e.g., FSGS on LLFF, DNGaussian on DTU), and the FSGS baseline on DTU is reproduced with modified hyperparameters plus an added background-mask prior. These choices are described in Appendix A.4, but the reader cannot tell from Table 1 which numbers are exactly comparable. Please mark clearly which baselines are reproduced under identical conditions, which are taken from published sources, and what effect the added prior has on the reproduced FSGS numbers; ideally, re-run the most competitive baselines under the paper's training schedule and SfM initialization.
minor comments (5)
- [Sec. 3.2, Eq. (11)] In the second KL term, the distribution p*_0(x^j_t) appears to mix an image-level distribution with a noisy variable x^j_t; this should presumably be p*_t(x^j_t).
- [Abstract and Sec. 1] The phrase 'without any fine-tuning or pre-training' is stronger than what is implemented, since the method uses a pre-trained Stable Diffusion inpainting model and a pre-trained monocular depth estimator; please clarify that the claim refers to no fine-tuning of the 3D representation or the diffusion backbone.
- [Fig. 6(b)] The caption of Fig. 6(b) is difficult to parse; please rewrite it to label clearly which panels correspond to Base, IPSM, depth regularization, and the combined method.
- [Sec. 5] The phrase 'comprehended analysis' in the Conclusion should be 'comprehensive analysis.'
- [Appendix A.4] The statement that the FSGS DTU reproduction used MipNeRF-360 hyperparameters because 'we observe that the selected hyper-parameters are more suitable' should be accompanied by the actual values or a small sensitivity study, since this choice directly affects the comparison in Table 1.
Circularity Check
IPSM's rectified distribution is built from the model's own rendered depth, and the claimed SDS decomposition is a gradient-level identity renamed as a loss-level decomposition; external diffusion and depth priors and independent benchmarks keep the result from being fully tautological.
-
self definitional
[Sec. 3.2 ('Inline Prior' and 'Inline Prior Guided Score Matching'), Eqs. 7-12]
"we formulate the transforming function ψ(Ii0; Dj, Rj→i) which inversely warps image Ii0 from viewpoint vi to vj. ... we utilize the warped masked image Ii→j 0 from the seen viewpoints to guide the sampling trajectory of ˆxj;ϕ 0 ∼ ˜qθ,ϕ 0 (xj 0|Mi→j ⊙ Ii→j 0 , Mi→j)"
The rectified distribution \tilde q^{θ,ϕ}_0 is conditioned on the warped masked image I^{i→j}_0 and mask M^{i→j}; both are computed by inverse-warping through the rendered depth D_j (Eqs. 8-10), which is a function of the optimized θ. Therefore the KL target in Eq. 11 is not an external distribution but a target generated from the model's own current depth estimate. Eq. 12's gradient contains only ∂g/∂θ and drops the ∂I^{i→j}_0/∂D_j · ∂D_j/∂θ chain that a true gradient of Eq. 11 requires; the paper never states a stop-gradient on the inline prior. The added monocular depth term (Eqs. 14-15) is independent grounding, but the claimed decomposition itself is self-referential.
-
renaming known result
[Abstract; Sec. 3.2, Eq. 13]
"decomposes the original optimization objective of SDS ... Consequently, the IPSM regularization can be represented as LIPSM = ηr Et,ϵ,vj ||ω(t)(ϵϕ − ϵ)||2 + Et,ϵ,vj ||ω(t)(ϵ∗ − ϵϕ)||2."
The transition from Eq. 12 to Eq. 13 treats the algebraic identity (ϵ*−ϵ) = (ϵϕ−ϵ)+(ϵ*−ϵϕ) as a decomposition of the SDS objective. But Eq. 12 is a gradient split, not a loss identity. Since ||a+b||² = ||a||²+||b||²+2a·b, the sum in Eq. 13 equals ||ω(ϵ*−ϵ)||² plus a generally nonzero cross term when ηr=1; it is not the SDS KL objective of Eq. 5. The 'decomposition' is therefore introduced by defining L_IPSM as that sum and renaming a gradient identity as a theoretical derivation, rather than deriving the loss from Eq. 5.
full rationale
Score 6: the central theoretical claim partially reduces by construction. The rectified distribution that IPSM uses as its optimization target is built by inverse-warping a seen image through the current rendered depth (Eqs. 7-10), so the model is pushed toward a target that depends on its own estimate. Moreover, the advertised 'decomposition' of the SDS objective is only an algebraic split of the SDS gradient; the squared-error loss in Eq. 13 differs from the SDS loss by a cross term, so the theoretical framing is a new heuristic objective presented as a derivation. The method is not a tautology: the frozen inpainting diffusion model, the external monocular depth prior, and the LLFF/DTU benchmarks provide independent content, and no load-bearing self-citation was found. If an implicit stop-gradient on the inline prior was intended, the first issue would become a formal-derivation gap rather than full circularity, but as written the claimed decomposition is not established.
Assumptions & free parameters
free parameters (7)
- lambda_IPSM =
2.0
- eta_r =
0.1
- eta_d =
0.1
- lambda_depth =
0.5 on LLFF; 0.05 on DTU
- lambda_geo =
2.0 on LLFF; 0.2 on DTU
- mask_threshold_tau =
0.3 for IPSM, 0.1 for Lgeo
- lambda_1 / lambda_ssim =
0.8/0.2 on LLFF; 0.4/0.6 on DTU
assumptions (5)
- domain assumption The pretrained Stable Diffusion v1.5 and Stable Diffusion Inpainting v1.5 models provide accurate estimates of the real-data score p*_t (Eq. 5-6).
- domain assumption The VAE feature spaces of the base diffusion model and the inpainting model are compatible enough to combine their noise predictions in Eq. 12-13.
- domain assumption Monocular depth estimates from DPT are sufficiently accurate to regularize rendered depth and make the inverse warping (Eq. 8-10) reliable.
- ad hoc to paper The rectified distribution sampled by the inpainting model is a valid intermediate distribution for KL decomposition (Eq. 11).
- domain assumption Camera poses are known and SfM initialization is available for target scenes (LLFF all scenes; DTU except scans 30 and 110).
Cite this review
Pith. "Pith review of How to Use Diffusion Priors under Sparse Views?." pith.science (2026). https://pith.science/paper/ZWUYIVMD
@misc{pith2026241202225,
author = {Pith},
title = {Pith review of: How to Use Diffusion Priors under Sparse Views?},
year = {2026},
howpublished = {\url{https://pith.science/paper/ZWUYIVMD}},
note = {Machine review of arXiv:2412.02225}
}
read the original abstract
Novel view synthesis under sparse views has been a long-term important challenge in 3D reconstruction. Existing works mainly rely on introducing external semantic or depth priors to supervise the optimization of 3D representations. However, the diffusion model, as an external prior that can directly provide visual supervision, has always underperformed in sparse-view 3D reconstruction using Score Distillation Sampling (SDS) due to the low information entropy of sparse views compared to text, leading to optimization challenges caused by mode deviation. To this end, we present a thorough analysis of SDS from the mode-seeking perspective and propose Inline Prior Guided Score Matching (IPSM), which leverages visual inline priors provided by pose relationships between viewpoints to rectify the rendered image distribution and decomposes the original optimization objective of SDS, thereby offering effective diffusion visual guidance without any fine-tuning or pre-training. Furthermore, we propose the IPSM-Gaussian pipeline, which adopts 3D Gaussian Splatting as the backbone and supplements depth and geometry consistency regularization based on IPSM to further improve inline priors and rectified distribution. Experimental results on different public datasets show that our method achieves state-of-the-art reconstruction quality. The code is released at https://github.com/iCVTEAM/IPSM.
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Forward citations
Cited by 1 Pith paper
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Sparse-View 3D Reconstruction: Recent Advances and Open Challenges
A comprehensive survey that organizes sparse-view 3D reconstruction methods into geometry-based, NeRF, 3DGS, and diffusion-based categories, with benchmarks and open challenges.
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Following RegNeRF [7], FreeNeRF [8], and DNGaussian [9], we only use the selected 15 testing scenes for optimization
split the DTU dataset [ 54] into 88 training scenes for pre-training and 15 testing scenes for per-scene fine-tuning. Following RegNeRF [7], FreeNeRF [8], and DNGaussian [9], we only use the selected 15 testing scenes for optimization. The IDs of testing scenes are: 8, 21, 30,...
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to ensure fairness, although this rasterizer has the same function as the rasterizer of 3DGS [2]. Meanwhile, the reported results of 3DGS [2] are also obtained with the SfM [61] initialization which is the same as ours. FSGS. We use the official code of FSGS [58] to reproduce ...
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A.5 Experimental Environments and Computing Resources All the experiments are conducted on a single RTX 3090 with CUDA 11.3
initialization on the DTU dataset [54]. A.5 Experimental Environments and Computing Resources All the experiments are conducted on a single RTX 3090 with CUDA 11.3. The training time of IPSM-Gaussian is about 1 hour on the RTX 3090, which is mainly due to the inference time of...
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and our model achieves improvements of 27.27%, 22.57% on average PSNR and A VGE scores respectively. We can notice that although our method is improved compared to DNGaussian, in fact, current sparse-view reconstruction methods (including our method) cannot successfully recons...
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is superior compared to using Zero-1-to-3 [50] since the former utilizes 3D annotated scene data for fine-tuning while Zero-1-to-3 only uses 3D objects dataset for fine-tuning. However, although ZeroNVS [51] as 3D prior can achieve stunning results in single-view reconstructio...
Reviewed August 11, 2026 · model on record in the stance chip above.
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