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Generalized domino-shuffling
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The problem of counting tilings of a plane region using specified tiles can often be recast as the problem of counting (perfect) matchings of some subgraph of an Aztec diamond graph A_n, or more generally calculating the sum of the weights of all the matchings, where the weight of a matching is equal to the product of the (pre-assigned) weights of the constituent edges (assumed to be non-negative). This article presents efficient algorithms that work in this context to solve three problems: finding the sum of the weights of the matchings of a weighted Aztec diamond graph A_n; computing the probability that a randomly-chosen matching of A_n will include a particular edge (where the probability of a matching is proportional to its weight); and generating a matching of A_n at random. The first of these algorithms is equivalent to a special case of Mihai Ciucu's cellular complementation algorithm and can be used to solve many of the same problems. The second of the three algorithms is a generalization of not-yet-published work of Alexandru Ionescu, and can be employed to prove an identity governing a three-variable generating function whose coefficients are all the edge-inclusion probabilities; this formula has been used as the basis for asymptotic formulas for these probabilities, but a proof of the generating function identity has not hitherto been published. The third of the three algorithms is a generalization of the domino-shuffling algorithm described by Elkies, Kuperberg, Larsen and Propp; it enables one to generate random ``diabolo-tilings of fortresses'' and thereby to make intriguing inferences about their asymptotic behavior.
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Domino Tilings of the Aztec Diamond in Random Environment and Schur Generating Functions
For Aztec diamond tilings with i.i.d. one-periodic edge weights, height function fluctuations are, in the critical regime, GFF plus independent Brownian motion, and in the fixed-variance regime, Brownian motion alone ...
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