AHD Agent trains a 4B-parameter LLM via agentic RL to actively use tools for automatic heuristic design, matching or exceeding larger baselines across eight domains with fewer evaluations.
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The dawn of gui agent: A preliminary case study with claude 3.5 computer use
Canonical reference. 71% of citing Pith papers cite this work as background.
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representative citing papers
GiGPO adds a hierarchical grouping mechanism to group-based RL so that LLM agents receive both global trajectory and local step-level credit signals, yielding >12% gains on ALFWorld and >9% on WebShop over GRPO while keeping the same rollout and memory footprint.
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
GameWorld is a new benchmark providing standardized interfaces, 34 games, 170 tasks, and verifiable outcome metrics to evaluate multimodal large language model agents in video game environments.
A decision-theoretic model based on the observed Confirmation-Diagnosis-Correction-Redo user pattern places intermediate confirmations in AI agent tasks, yielding 81% user preference and 13.54% faster completion versus confirm-at-end.
The paper benchmarks sycophancy in medical VLMs using hierarchical VQA templates and proposes VIPER to filter non-evidence social cues, reducing sycophancy while preserving interpretability.
DRS-GUI introduces a dynamic region search method with Focus/Shift/Scatter actions and MCTS-based planning that improves GUI grounding accuracy by 14% on ScreenSpot-Pro for both general and GUI-specific MLLMs without any training.
A new algorithm learns correct agent behavior models from few traces by combining dominator analysis, LLMs, and automata to validate sequential executions with high accuracy.
PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
A survey of 87 agents for computer use and 33 datasets that introduces a three-dimensional taxonomy across domain, interaction, and agent perspectives and identifies six research gaps.
A survey consolidating benchmarks, agent frameworks, real-world applications, and protocols for LLM-based autonomous agents into a proposed taxonomy with recommendations for future research.
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.
citing papers explorer
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AHD Agent: Agentic Reinforcement Learning for Automatic Heuristic Design
AHD Agent trains a 4B-parameter LLM via agentic RL to actively use tools for automatic heuristic design, matching or exceeding larger baselines across eight domains with fewer evaluations.
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Group-in-Group Policy Optimization for LLM Agent Training
GiGPO adds a hierarchical grouping mechanism to group-based RL so that LLM agents receive both global trajectory and local step-level credit signals, yielding >12% gains on ALFWorld and >9% on WebShop over GRPO while keeping the same rollout and memory footprint.
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BAMI: Training-Free Bias Mitigation in GUI Grounding
BAMI mitigates precision and ambiguity biases in GUI grounding via coarse-to-fine focus and candidate selection, raising accuracy on ScreenSpot-Pro without training.
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GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
GameWorld is a new benchmark providing standardized interfaces, 34 games, 170 tasks, and verifiable outcome metrics to evaluate multimodal large language model agents in video game environments.
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When Should Users Check? Modeling Confirmation Frequency inMulti-Step Agentic AI Tasks
A decision-theoretic model based on the observed Confirmation-Diagnosis-Correction-Redo user pattern places intermediate confirmations in AI agent tasks, yielding 81% user preference and 13.54% faster completion versus confirm-at-end.
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Benchmarking and Mitigating Sycophancy in Medical Vision Language Models
The paper benchmarks sycophancy in medical VLMs using hierarchical VQA templates and proposes VIPER to filter non-evidence social cues, reducing sycophancy while preserving interpretability.
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DRS-GUI: Dynamic Region Search for Training-Free GUI Grounding
DRS-GUI introduces a dynamic region search method with Focus/Shift/Scatter actions and MCTS-based planning that improves GUI grounding accuracy by 14% on ScreenSpot-Pro for both general and GUI-specific MLLMs without any training.
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Learning Correct Behavior from Examples: Validating Sequential Execution in Autonomous Agents
A new algorithm learns correct agent behavior models from few traces by combining dominator analysis, LLMs, and automata to validate sequential executions with high accuracy.
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Perceptual Flow Network for Visually Grounded Reasoning
PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
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A Comprehensive Survey of Agents for Computer Use: Foundations, Challenges, and Future Directions
A survey of 87 agents for computer use and 33 datasets that introduces a three-dimensional taxonomy across domain, interaction, and agent perspectives and identifies six research gaps.
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From LLM Reasoning to Autonomous AI Agents: A Comprehensive Review
A survey consolidating benchmarks, agent frameworks, real-world applications, and protocols for LLM-based autonomous agents into a proposed taxonomy with recommendations for future research.
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Large Language Model-Brained GUI Agents: A Survey
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.