A splatting-free path-traced inverse rendering method for 3D Gaussian fields that defines a path-space interaction model enabling unbiased Monte-Carlo rendering and optimization under the full rendering equation with multi-bounce transport.
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3 Pith papers cite this work. Polarity classification is still indexing.
years
2026 3verdicts
UNVERDICTED 3representative citing papers
Introduces a novel second-order differentiable energy from 3D triangle-triangle intersection tests and GPU-based inexact Newton optimization to resolve intersections without initialization or trajectory tracking.
A generative-AI pipeline dynamically generates and anchors virtual assets to match the shape of physical props, enabling adaptive passive haptics in MR that users rate higher in realism, immersion, and enjoyment than static baselines.
citing papers explorer
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Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
A splatting-free path-traced inverse rendering method for 3D Gaussian fields that defines a path-space interaction model enabling unbiased Monte-Carlo rendering and optimization under the full rendering equation with multi-bounce transport.
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Differentiable 3D Triangle-Triangle Intersection Energy
Introduces a novel second-order differentiable energy from 3D triangle-triangle intersection tests and GPU-based inexact Newton optimization to resolve intersections without initialization or trajectory tracking.
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Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence
A generative-AI pipeline dynamically generates and anchors virtual assets to match the shape of physical props, enabling adaptive passive haptics in MR that users rate higher in realism, immersion, and enjoyment than static baselines.