Interviews and probe sessions show that mixed reality supports continuous hybrid workflows in UI/UX design, leading to four proposed design dimensions for future MR systems.
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2 Pith papers cite this work. Polarity classification is still indexing.
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cs.HC 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.
citing papers explorer
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Stitching the Divide: Investigating Mixed Reality as a Bridge Between Paper-Based and Digital Artifacts in UI/UX Design
Interviews and probe sessions show that mixed reality supports continuous hybrid workflows in UI/UX design, leading to four proposed design dimensions for future MR systems.
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Game Changers: Designing and Measuring Dynamic Feedback To Help Users Self-Regulate in a VR Pointing Game
A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.