Proof-of-concept for editable physically-based reflections in raytraced 3D Gaussian radiance fields via diffuse/specular buffer separation, path tracing, and specialized training.
Refgaussian: Dis- entangling reflections from 3d gaussian splatting for realistic rendering
2 Pith papers cite this work. Polarity classification is still indexing.
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Pith papers citing it
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2026 2verdicts
UNVERDICTED 2representative citing papers
RT-Splatting adds a disentangled occupancy-opacity factorization and specular-aware gradient gating to 3D Gaussian Splatting, enabling joint high-fidelity reflection and transmission in real-time novel view synthesis.
citing papers explorer
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Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Proof-of-concept for editable physically-based reflections in raytraced 3D Gaussian radiance fields via diffuse/specular buffer separation, path tracing, and specialized training.
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RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting
RT-Splatting adds a disentangled occupancy-opacity factorization and specular-aware gradient gating to 3D Gaussian Splatting, enabling joint high-fidelity reflection and transmission in real-time novel view synthesis.