Ocean4D uses 4D geometrically consistent conditioning and a medium-aware denoising block in latent diffusion to generate cross-view consistent videos for underwater scenes from monocular input.
Available: https://arxiv.org/abs/2411.00239
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SWAGSplatting augments 3D Gaussian Splatting with CLIP-derived semantic features, a semantic consistency loss, and adaptive primitive reallocation to achieve higher-fidelity reconstruction in low-visibility underwater scenes.
Proposes a physics-based 3D Gaussian framework that disentangles appearance from medium effects for high-quality underwater novel view synthesis and scene restoration.
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Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction
SWAGSplatting augments 3D Gaussian Splatting with CLIP-derived semantic features, a semantic consistency loss, and adaptive primitive reallocation to achieve higher-fidelity reconstruction in low-visibility underwater scenes.