For diagonal-Gaussian frozen actors, PoE with alpha equals KL adaptation with beta = alpha/(1-alpha); empirically, composition shows an actor-competence ceiling with 4/5/3 HELP/FROZEN/HURT split on D4RL and zero success on AntMaze.
Epistemic Robust Offline Reinforcement Learning
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abstract
Offline reinforcement learning learns policies from fixed datasets without further environment interaction. A key challenge in this setting is epistemic uncertainty, arising from limited or biased data coverage, particularly when the behavior policy systematically avoids certain actions. This can lead to inaccurate value estimates and unreliable generalization. Ensemble-based methods like SAC-N mitigate this by conservatively estimating Q-values using the ensemble minimum, but they require large ensembles and often conflate epistemic with aleatoric uncertainty. To address these limitations, we propose a unified and generalizable framework that replaces discrete ensembles with compact uncertainty sets over Q-values. %We further introduce an Epinet based model that directly shapes the uncertainty sets to optimize the cumulative reward under the robust Bellman objective without relying on ensembles. We also introduce a benchmark for evaluating offline RL algorithms under risk-sensitive behavior policies, and demonstrate that our method achieves improved robustness and generalization over ensemble-based baselines across both tabular and continuous state domains.
fields
cs.LG 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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When Policies Cannot Be Retrained: A Unified Closed-Form View of Post-Training Steering in Offline Reinforcement Learning
For diagonal-Gaussian frozen actors, PoE with alpha equals KL adaptation with beta = alpha/(1-alpha); empirically, composition shows an actor-competence ceiling with 4/5/3 HELP/FROZEN/HURT split on D4RL and zero success on AntMaze.