Introduces ray-traced Gaussian shadow casting via exact opacity line integrals for 3DGS avatars, plus a proxy for temporal stability, achieving ~50 FPS with improved realism.
GASPACHO: Gaus- sian Splatting for Controllable Humans and Objects.arXiv preprint arXiv:2503.09342, 2025
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CoGS is a compositional Gaussian splatting framework that decomposes monocular videos into human, object, and scene branches with a six-stage optimization to improve dynamic human-object scene reconstruction.
citing papers explorer
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RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction
Introduces ray-traced Gaussian shadow casting via exact opacity line integrals for 3DGS avatars, plus a proxy for temporal stability, achieving ~50 FPS with improved realism.
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CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video
CoGS is a compositional Gaussian splatting framework that decomposes monocular videos into human, object, and scene branches with a six-stage optimization to improve dynamic human-object scene reconstruction.