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arXiv preprint arXiv:2403.12015 , year=

5 Pith papers cite this work. Polarity classification is still indexing.

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Diffusion Models Are Real-Time Game Engines

cs.LG · 2024-08-27 · conditional · novelty 7.0

A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.

Self-Adversarial One Step Generation via Condition Shifting

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

APEX derives self-adversarial gradients from condition-shifted velocity fields in flow models to achieve high-fidelity one-step generation, outperforming much larger models and multi-step teachers.

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