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org/abs/1703.06748

7 Pith papers cite this work. Polarity classification is still indexing.

7 Pith papers citing it
abstract

We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims at minimizing the agent's reward by only attacking the agent at a small subset of time steps in an episode. Limiting the attack activity to this subset helps prevent detection of the attack by the agent. We propose a novel method to determine when an adversarial example should be crafted and applied. In the enchanting attack, the adversary aims at luring the agent to a designated target state. This is achieved by combining a generative model and a planning algorithm: while the generative model predicts the future states, the planning algorithm generates a preferred sequence of actions for luring the agent. A sequence of adversarial examples is then crafted to lure the agent to take the preferred sequence of actions. We apply the two tactics to the agents trained by the state-of-the-art deep reinforcement learning algorithm including DQN and A3C. In 5 Atari games, our strategically timed attack reduces as much reward as the uniform attack (i.e., attacking at every time step) does by attacking the agent 4 times less often. Our enchanting attack lures the agent toward designated target states with a more than 70% success rate. Videos are available at http://yenchenlin.me/adversarial_attack_RL/

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cs.LG 6 cs.AI 1

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2026 6 2022 1

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representative citing papers

Efficient Preference Poisoning Attack on Offline RLHF

cs.LG · 2026-05-04 · unverdicted · novelty 7.0

Preference poisoning against log-linear DPO reduces to a binary sparse approximation problem solved by lattice-reduction (BAL-A) and matching-pursuit (BMP-A) algorithms that carry recovery guarantees.

TRAP: Tail-aware Ranking Attack for World-Model Planning

cs.LG · 2026-05-03 · unverdicted · novelty 6.0

TRAP is a tail-aware ranking attack that plants a backdoor in world models so that a trigger causes the model to reorder a few critical imagined trajectories and redirect planning while preserving normal behavior on clean inputs.

How Adversarial Environments Mislead Agentic AI?

cs.AI · 2026-04-20 · unverdicted · novelty 6.0

Adversarial compromise of tool outputs misleads agentic AI via breadth and depth attacks, revealing that epistemic and navigational robustness are distinct and often trade off against each other.

Scaling Laws for Reward Model Overoptimization

cs.LG · 2022-10-19 · unverdicted · novelty 6.0

Synthetic measurements show that gold-standard performance degrades according to distinct functional forms when optimizing proxy reward models via RL or best-of-n, with coefficients scaling smoothly by reward model parameter count.

Safe-RULE: Safe Reinforcement UnLEarning

cs.LG · 2026-06-08 · unverdicted · novelty 5.0

Safe-RULE introduces a reinforcement unlearning defense for offline safe RL that counters data poisoning by removing malicious data influence while preserving task performance and safety.

citing papers explorer

Showing 7 of 7 citing papers.

  • Efficient Preference Poisoning Attack on Offline RLHF cs.LG · 2026-05-04 · unverdicted · none · ref 126

    Preference poisoning against log-linear DPO reduces to a binary sparse approximation problem solved by lattice-reduction (BAL-A) and matching-pursuit (BMP-A) algorithms that carry recovery guarantees.

  • RoAd-RL: A Unified Library and Benchmark for Robust Adversarial Reinforcement Learning cs.LG · 2026-06-29 · conditional · none · ref 20

    RoAd-RL is a new benchmarking library for adversarial reinforcement learning that evaluates DQN, PPO, and SAC agents across 192 attack-defense configurations and finds substantial robustness variations plus cases where defenses harm performance more than attacks.

  • TRAP: Tail-aware Ranking Attack for World-Model Planning cs.LG · 2026-05-03 · unverdicted · none · ref 32

    TRAP is a tail-aware ranking attack that plants a backdoor in world models so that a trigger causes the model to reorder a few critical imagined trajectories and redirect planning while preserving normal behavior on clean inputs.

  • How Adversarial Environments Mislead Agentic AI? cs.AI · 2026-04-20 · unverdicted · none · ref 40

    Adversarial compromise of tool outputs misleads agentic AI via breadth and depth attacks, revealing that epistemic and navigational robustness are distinct and often trade off against each other.

  • Scaling Laws for Reward Model Overoptimization cs.LG · 2022-10-19 · unverdicted · none · ref 19

    Synthetic measurements show that gold-standard performance degrades according to distinct functional forms when optimizing proxy reward models via RL or best-of-n, with coefficients scaling smoothly by reward model parameter count.

  • Safe-RULE: Safe Reinforcement UnLEarning cs.LG · 2026-06-08 · unverdicted · none · ref 31

    Safe-RULE introduces a reinforcement unlearning defense for offline safe RL that counters data poisoning by removing malicious data influence while preserving task performance and safety.

  • Gimitest: A Comprehensive Tool for Testing Reinforcement Learning Policies cs.LG · 2026-07-08 · conditional · none · ref 16 · internal anchor

    Gimitest is an open-source tool that decorates RL environment APIs to enable search-based, metamorphic, and adversarial testing of single- and multi-agent policies.