ActionMap introduces a voxel heatmap action head for VLA models that improves policy learning by exploiting geometric structure in the action space.
H2r-grounder: A paired- data-free paradigm for translating human interaction videos into physically grounded robot videos
4 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
years
2026 4verdicts
UNVERDICTED 4roles
background 1polarities
background 1representative citing papers
GRA extracts 2D waypoints from synthetic videos to supervise VLA vision while restricting action training to real data, outperforming pseudo-action baselines on real-robot tasks.
EgoInfinity is a modular pipeline that lifts in-the-wild RGB videos into agent-agnostic 4D hand-object data with interaction-aware refinement and retargets motions to diverse robot morphologies for video-to-action learning.
OmniHumanoid factorizes transferable motion learning from embodiment-specific adaptation to enable scalable cross-embodiment video generation without paired data for new humanoids.
citing papers explorer
-
ActionMap: Robot Policy Learning via Voxel Action Heatmap
ActionMap introduces a voxel heatmap action head for VLA models that improves policy learning by exploiting geometric structure in the action space.
-
Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos
GRA extracts 2D waypoints from synthetic videos to supervise VLA vision while restricting action training to real data, outperforming pseudo-action baselines on real-robot tasks.
-
EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learning
EgoInfinity is a modular pipeline that lifts in-the-wild RGB videos into agent-agnostic 4D hand-object data with interaction-aware refinement and retargets motions to diverse robot morphologies for video-to-action learning.
-
OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation
OmniHumanoid factorizes transferable motion learning from embodiment-specific adaptation to enable scalable cross-embodiment video generation without paired data for new humanoids.