NURBS Splatting represents rational splines as continuous Gaussian fields sampled along the curve to enable stable differentiable rendering of vector graphics.
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3 Pith papers cite this work. Polarity classification is still indexing.
years
2026 3verdicts
UNVERDICTED 3representative citing papers
3D Gaussian transient rendering enables NLOS imaging from arbitrary relay geometries in both confocal and non-confocal setups, achieving SOTA on real measurements.
FreeTimeGS++ improves dynamic scene reconstruction by identifying emergent temporal partitioning and photometric-motion decoupling in 4DGS, then applying targeted techniques for reduced run-to-run variance.
citing papers explorer
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NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics
NURBS Splatting represents rational splines as continuous Gaussian fields sampled along the curve to enable stable differentiable rendering of vector graphics.
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Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Rendering
3D Gaussian transient rendering enables NLOS imaging from arbitrary relay geometries in both confocal and non-confocal setups, achieving SOTA on real measurements.
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FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
FreeTimeGS++ improves dynamic scene reconstruction by identifying emergent temporal partitioning and photometric-motion decoupling in 4DGS, then applying targeted techniques for reduced run-to-run variance.