PartDiffuser is a semi-autoregressive discrete diffusion framework that generates high-fidelity 3D meshes from point clouds by combining inter-part autoregression with intra-part parallel diffusion using a part-aware DiT architecture.
Phycage: Physically plausible compositional 3d asset gener- ation from a single image.arXiv preprint arXiv:2411.18548
4 Pith papers cite this work. Polarity classification is still indexing.
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PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
MV-SAM3D adds multi-view fusion via multi-diffusion with attention-entropy and visibility weighting plus physics-aware optimization to improve fidelity and physical plausibility in layout-aware 3D generation.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion
PartDiffuser is a semi-autoregressive discrete diffusion framework that generates high-fidelity 3D meshes from point clouds by combining inter-part autoregression with intra-part parallel diffusion using a part-aware DiT architecture.
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PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
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MV-SAM3D: Adaptive Multi-View Fusion for Layout-Aware 3D Generation
MV-SAM3D adds multi-view fusion via multi-diffusion with attention-entropy and visibility weighting plus physics-aware optimization to improve fidelity and physical plausibility in layout-aware 3D generation.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.