Introduces Normalized Anisotropic Spherical Gabor function for efficient high-frequency view-dependent appearance modeling in radiance fields, claiming superior quality to low-order spherical harmonics with up to 5x better memory efficiency.
Deformable Beta Splatting , year =
3 Pith papers cite this work. Polarity classification is still indexing.
years
2026 3representative citing papers
A deployable Unreal Engine plugin for speech-driven 3D facial animation using ARKit blendshapes, created by converting the MEAD dataset and retraining FaceDiffuser and ProbTalk3D-X, evaluated via user study against MetaHuman and Audio2Face.
citing papers explorer
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Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
Introduces Normalized Anisotropic Spherical Gabor function for efficient high-frequency view-dependent appearance modeling in radiance fields, claiming superior quality to low-order spherical harmonics with up to 5x better memory efficiency.
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Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans
A deployable Unreal Engine plugin for speech-driven 3D facial animation using ARKit blendshapes, created by converting the MEAD dataset and retraining FaceDiffuser and ProbTalk3D-X, evaluated via user study against MetaHuman and Audio2Face.
- HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos