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arxiv: 1612.05530 · v1 · pith:D4E6RSZTnew · submitted 2016-12-16 · 🧬 q-bio.PE · cond-mat.stat-mech

Sojourn times and fixation dynamics in multi-player games with fluctuating environments

classification 🧬 q-bio.PE cond-mat.stat-mech
keywords fluctuatinggamesenvironmentsfixationmulti-playerbirth-deathevolutionarypopulation
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We study evolutionary multi-player games in finite populations, subject to fluctuating environments. The population undergoes a birth-death process with absorbing states, and the environment follows a Markovian process, resulting in a fluctuating payoff matrix for the evolutionary game. Our focus is on the fixation or extinction of a single mutant in a population of wildtypes. We show that the nonlinear nature of fitnesses in multi-player games gives rise to an intricate interplay of selection, genetic drift and environmental fluctuations. This generates effects not seen in simpler two-player games. To analyse trajectories towards fixation we analytically calculate sojourn times for general birth-death processes in populations of two types of individuals and in fluctuating environments.

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