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arxiv: 1811.01715 · v1 · pith:TVWQAFHCnew · submitted 2018-11-05 · 💻 cs.LG · stat.ML

Multi-armed Bandits with Compensation

classification 💻 cs.LG stat.ML
keywords compensationplayersrewardalgorithmscontrollerarmsbestbound
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We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$ steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides a proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compensation. We first provide a compensation lower bound $\Theta(\sum_i {\Delta_i\log T\over KL_i})$, where $\Delta_i$ and $KL_i$ are the expected reward gap and Kullback-Leibler (KL) divergence between distributions of arm $i$ and the best arm, respectively. We then analyze three algorithms to solve the KCMAB problem, and obtain their regrets and compensations. We show that the algorithms all achieve $O(\log T)$ regret and $O(\log T)$ compensation that match the theoretical lower bound. Finally, we present experimental results to demonstrate the performance of the algorithms.

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