The reviewed record of science sign in
Pith

arxiv: 2004.03967 · v1 · pith:VQGXF2I7 · submitted 2020-04-08 · cs.CV

Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions

Reviewed by Pithpith:VQGXF2I7open to challenge →

classification cs.CV
keywords scenegraphsgraphobjectsrelationshipsd-3dmethodsemantic
0
0 comments X
read the original abstract

Scene understanding has been of high interest in computer vision. It encompasses not only identifying objects in a scene, but also their relationships within the given context. With this goal, a recent line of works tackles 3D semantic segmentation and scene layout prediction. In our work we focus on scene graphs, a data structure that organizes the entities of a scene in a graph, where objects are nodes and their relationships modeled as edges. We leverage inference on scene graphs as a way to carry out 3D scene understanding, mapping objects and their relationships. In particular, we propose a learned method that regresses a scene graph from the point cloud of a scene. Our novel architecture is based on PointNet and Graph Convolutional Networks (GCN). In addition, we introduce 3DSSG, a semi-automatically generated dataset, that contains semantically rich scene graphs of 3D scenes. We show the application of our method in a domain-agnostic retrieval task, where graphs serve as an intermediate representation for 3D-3D and 2D-3D matching.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching

    cs.CV 2026-05 unverdicted novelty 5.0

    SceneGraphGrounder builds a persistent 3D scene graph from VLM-inferred relations in 2D views and solves grounding via constrained graph alignment, achieving competitive zero-shot results on ScanRefer with only RGB-D input.