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arxiv: 2103.14898 · v3 · pith:2FO5YP3I · submitted 2021-03-27 · cs.CV · cs.LG

SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences

Reviewed by Pithpith:2FO5YP3Iopen to challenge →

classification cs.CV cs.LG
keywords scenegraphgraphsincrementalmethodmethodspredictionrgb-d
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Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of RGB-D frames. To this end, we aggregate PointNet features from primitive scene components by means of a graph neural network. We also propose a novel attention mechanism well suited for partial and missing graph data present in such an incremental reconstruction scenario. Although our proposed method is designed to run on submaps of the scene, we show it also transfers to entire 3D scenes. Experiments show that our approach outperforms 3D scene graph prediction methods by a large margin and its accuracy is on par with other 3D semantic and panoptic segmentation methods while running at 35 Hz.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching

    cs.CV 2026-05 unverdicted novelty 5.0

    SceneGraphGrounder builds a persistent 3D scene graph from VLM-inferred relations in 2D views and solves grounding via constrained graph alignment, achieving competitive zero-shot results on ScanRefer with only RGB-D input.