The reviewed record of science sign in
Pith

arxiv: 2205.15241 · v2 · pith:RFKOPL5L · submitted 2022-05-30 · cs.AI · cs.LG

Multi-Game Decision Transformers

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:RFKOPL5Lrecord.jsonopen to challenge →

classification cs.AI cs.LG
keywords modelsmulti-gameperformancedecisiondiversefindgamesgeneralist
0
0 comments X
read the original abstract

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model - with a single set of weights - trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Learning Interactive Real-World Simulators

    cs.AI 2023-10 conditional novelty 7.0

    UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.

  2. Structured 4D Latent Predictive Model for Robot Planning

    cs.RO 2026-07 unverdicted novelty 6.0

    A 4D latent predictive model encodes scenes holistically to generate 3D-consistent futures that an inverse dynamics module converts into robot actions, outperforming video-based planners on manipulation tasks.

  3. Transformer-Enhanced Reinforcement Learning: Fundamentals and Applications in Communication Networks

    eess.SP 2026-05 unverdicted novelty 1.0

    A survey of Transformer-enhanced reinforcement learning fundamentals and applications in communication networks covering resource allocation, computation offloading, routing, trajectory control, and security.