The reviewed record of science sign in
Pith

arxiv: 2305.03785 · v2 · pith:DLSD7PYK · submitted 2023-05-05 · cs.DB

Zelda: Video Analytics using Vision-Language Models

Reviewed by Pithpith:DLSD7PYKopen to challenge →

classification cs.DB
keywords zeldavideovlmsanalyticsqueryresultsaccuracydatasets
0
0 comments X
read the original abstract

Advances in ML have motivated the design of video analytics systems that allow for structured queries over video datasets. However, existing systems limit query expressivity, require users to specify an ML model per predicate, rely on complex optimizations that trade off accuracy for performance, and return large amounts of redundant and low-quality results. This paper focuses on the recently developed Vision-Language Models (VLMs) that allow users to query images using natural language like "cars during daytime at traffic intersections." Through an in-depth analysis, we show VLMs address three limitations of current video analytics systems: general expressivity, a single general purpose model to query many predicates, and are both simple and fast. However, VLMs still return large numbers of redundant and low-quality results that can overwhelm and burden users. In addition, VLMs often require manual prompt engineering to improve result relevance. We present Zelda: a video analytics system that uses VLMs to return both relevant and semantically diverse results for top-K queries on large video datasets. Zelda prompts the VLM with the user's query in natural language. Zelda then automatically adds discriminator and synonym terms to boost accuracy, and terms to identify low-quality frames. To improve result diversity, Zelda uses semantic-rich VLM embeddings in an algorithm that prunes similar frames while considering their relevance to the query and the number of top-K results requested. We evaluate Zelda across five datasets and 19 queries and quantitatively show it achieves higher mean average precision (up to 1.15x) and improves average pairwise similarity (up to 1.16x) compared to using VLMs out-of-the-box. We also compare Zelda to a state-of-the-art video analytics engine and show that Zelda retrieves results 7.5x (up to 10.4x) faster for the same accuracy and frame diversity.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Visual Timelines of Police Encounters in Body-Worn Camera Footage: Operational Context and Activity Cataloging for Training and Analysis in OpenBWC

    cs.CV 2026-05 unverdicted novelty 5.0

    A pipeline that converts body-worn camera footage into labeled visual timelines by classifying 10-second windows along operational-context and motion-intensity axes using CLIP and optical-flow features.