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Interactive Character Control with Auto-Regressive Motion Diffusion Models

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arxiv 2306.00416 v4 pith:6XHGOMLF submitted 2023-06-01 cs.CV cs.AIcs.GR

Interactive Character Control with Auto-Regressive Motion Diffusion Models

classification cs.CV cs.AIcs.GR
keywords motiondiffusionmodelsa-mdmauto-regressiveinteractivemodelsynthesis
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has led to the use of these models for motion synthesis. However, the majority of these motion diffusion models are primarily designed for offline applications, where space-time models are used to synthesize an entire sequence of frames simultaneously with a pre-specified length. To enable real-time motion synthesis with diffusion model that allows time-varying controls, we propose A-MDM (Auto-regressive Motion Diffusion Model). Our conditional diffusion model takes an initial pose as input, and auto-regressively generates successive motion frames conditioned on the previous frame. Despite its streamlined network architecture, which uses simple MLPs, our framework is capable of generating diverse, long-horizon, and high-fidelity motion sequences. Furthermore, we introduce a suite of techniques for incorporating interactive controls into A-MDM, such as task-oriented sampling, in-painting, and hierarchical reinforcement learning. These techniques enable a pre-trained A-MDM to be efficiently adapted for a variety of new downstream tasks. We conduct a comprehensive suite of experiments to demonstrate the effectiveness of A-MDM, and compare its performance against state-of-the-art auto-regressive methods.

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