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Alchemist: Parametric Control of Material Properties with Diffusion Models

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arxiv 2312.02970 v1 pith:R42VLQ2Q submitted 2023-12-05 cs.CV cs.AIcs.GR

classification cs.CVcs.AIcs.GR
keywords materialattributespropertiescontroldatasetimagesmethodmodel
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose a method to control material attributes of objects like roughness, metallic, albedo, and transparency in real images. Our method capitalizes on the generative prior of text-to-image models known for photorealism, employing a scalar value and instructions to alter low-level material properties. Addressing the lack of datasets with controlled material attributes, we generated an object-centric synthetic dataset with physically-based materials. Fine-tuning a modified pre-trained text-to-image model on this synthetic dataset enables us to edit material properties in real-world images while preserving all other attributes. We show the potential application of our model to material edited NeRFs.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MARBLE: Material Recomposition and Blending in CLIP-Space

    cs.CV 2025-06 conditional novelty 6.0 of 10

    MARBLE performs material blending and parametric material-attribute control by manipulating CLIP image embeddings and injecting them into a specific U-Net block of a pre-trained diffusion model.

  2. Bridging Rendering and Generative Modeling with Monte Carlo Transport Scheduling

    cs.CV 2026-02 reject novelty 5.0 of 10

    A common variance-time SDE aligns Monte Carlo rendering noise with diffusion-model denoising, enabling low-spp render refinement and stage-ordered material control.

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