Large Language Models as Minecraft Agents
Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:LLCYXFBOrecord.jsonopen to challenge →
read the original abstract
In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language Models
PokeGym is a new benchmark that tests VLMs on long-horizon tasks in a complex 3D game using only visual observations, identifying deadlock recovery as the primary failure mode.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.