pith. sign in

arxiv: 2406.00614 · v1 · pith:MQNN356Vnew · submitted 2024-06-02 · 💻 cs.LG · cs.AI

Efficient Monte Carlo Tree Search via On-the-Fly State-Conditioned Action Abstraction

classification 💻 cs.LG cs.AI
keywords actionabstractionspacesub-actionsmethodsearchstate-conditionedtree
0
0 comments X
read the original abstract

Monte Carlo Tree Search (MCTS) has showcased its efficacy across a broad spectrum of decision-making problems. However, its performance often degrades under vast combinatorial action space, especially where an action is composed of multiple sub-actions. In this work, we propose an action abstraction based on the compositional structure between a state and sub-actions for improving the efficiency of MCTS under a factored action space. Our method learns a latent dynamics model with an auxiliary network that captures sub-actions relevant to the transition on the current state, which we call state-conditioned action abstraction. Notably, it infers such compositional relationships from high-dimensional observations without the known environment model. During the tree traversal, our method constructs the state-conditioned action abstraction for each node on-the-fly, reducing the search space by discarding the exploration of redundant sub-actions. Experimental results demonstrate the superior sample efficiency of our method compared to vanilla MuZero, which suffers from expansive action space.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search

    cs.LG 2026-05 unverdicted novelty 7.0

    NonZero introduces an interaction score and bandit-formalized proposal rule for local agent deviations in multi-agent MCTS, delivering a sublinear local-regret guarantee and improved sample efficiency on game benchmar...