3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Reviewed by Pithpith:3R43WQ7Lopen to challenge →
read the original abstract
As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https://kuai-lab.github.io/cvpr20253dgsw/
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation
Multi-level DWT frequency modulation in 3DGS reduces Gaussian counts by recursive low-frequency decomposition and a single scaling parameter while preserving rendering quality.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.