The reviewed record of science sign in
Pith

arxiv: 2412.01217 · v2 · pith:PZEMAMCK · submitted 2024-12-02 · cs.CV

RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:PZEMAMCKrecord.jsonopen to challenge →

classification cs.CV
keywords gaussianreconstructionsemanticsplattingdensedepthmulti-levelpyramid
0
0 comments X
read the original abstract

High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlook issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid gaussian splatting, which enables high-quality dense reconstruction of scene RGB, depth, and semantics.In this system, we introduce a 3D multi-level pyramid gaussian splatting method that restores scene details by extracting multi-level image pyramids for gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic maps to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods. The open-source code will be available at: https://github.com/zhenzhongcao/RGBDS-SLAM.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.