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arxiv: 2412.03428 · v1 · pith:ZSTX2GID · submitted 2024-12-04 · cs.CV

2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

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classification cs.CV
keywords reconstructionindoorgaussianscenesplattingconstraintsdgs-roomfurther
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The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

    cs.GR 2026-06 unverdicted novelty 7.0

    A dedicated geometry opacity parameter per 3D Gaussian decouples appearance from geometry and yields better novel-view rendering plus surface reconstruction on varied datasets.