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arxiv: 2502.04299 · v1 · pith:AIUDRILNnew · submitted 2025-02-06 · 💻 cs.CV

MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation

classification 💻 cs.CV
keywords designgenerationvideoimage-to-videomotioncameraimagemethod
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This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene. However, enabling intuitive shot design in modern image-to-video generation systems presents two main challenges: first, effectively capturing user intentions on the motion design, where both camera movements and scene-space object motions must be specified jointly; and second, representing motion information that can be effectively utilized by a video diffusion model to synthesize the image animations. To address these challenges, we introduce MotionCanvas, a method that integrates user-driven controls into image-to-video (I2V) generation models, allowing users to control both object and camera motions in a scene-aware manner. By connecting insights from classical computer graphics and contemporary video generation techniques, we demonstrate the ability to achieve 3D-aware motion control in I2V synthesis without requiring costly 3D-related training data. MotionCanvas enables users to intuitively depict scene-space motion intentions, and translates them into spatiotemporal motion-conditioning signals for video diffusion models. We demonstrate the effectiveness of our method on a wide range of real-world image content and shot-design scenarios, highlighting its potential to enhance the creative workflows in digital content creation and adapt to various image and video editing applications.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation

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    VERTIGO post-trains camera trajectory generators with visual preference signals from Unity-rendered previews scored by a cinematically fine-tuned VLM, cutting character off-screen rates from 38% to near zero while imp...

  2. OptiWorld: Optimal Control for Video World Generation under Physical Constraints

    cs.CV 2026-05 unverdicted novelty 5.0

    OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.