The reviewed record of science sign in
Pith

arxiv: 2503.02327 · v2 · pith:UJGE23XG · submitted 2025-03-04 · eess.SP · cs.GT

A Game-Theoretic Approach for High-Resolution Automotive FMCW Radar Interference Avoidance

Reviewed by Pithpith:UJGE23XGopen to challenge →

classification eess.SP cs.GT
keywords interferencehoppingfrequencyapproachavoidanceequilibriumradarachieving
0
0 comments X
read the original abstract

Nonlinear frequency hopping has emerged as a promising approach for mitigating interference and enhancing range resolution in automotive FMCW radar systems. Achieving an optimal balance between high range-resolution and effective interference mitigation remains challenging, especially without centralized frequency scheduling. This paper presents a game-theoretic framework for interference avoidance, in which each radar operates as an independent player, optimizing its performance through decentralized decision-making. We examine two equilibrium concepts--Nash Equilibrium (NE) and Coarse Correlated Equilibrium (CCE)--as strategies for frequency band allocation, with CCE demonstrating particular effectiveness through regret minimization algorithms. We propose two interference avoidance algorithms: Nash Hopping, a model-based approach, and No-Regret Hopping, a model-free adaptive method. Simulation results indicate that both methods effectively reduce interference and enhance the signal-to-interference-plus-noise ratio (SINR). Notably, No-regret Hopping further optimizes frequency spectrum utilization, achieving improved range resolution compared to Nash Hopping.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.