GSound-SIR: A Spatial Impulse Response Ray-Tracing and High-order Ambisonic Auralization Python Toolkit
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Accurate and efficient simulation of room impulse responses is crucial for spatial audio applications. However, existing acoustic ray-tracing tools often operate as black boxes and only output impulse responses (IRs), providing limited access to intermediate data or spatial fidelity. To address those problems, this paper presents GSound-SIR, a novel Python-based toolkit for room acoustics simulation that addresses these limitations. The contribution of this paper includes the follows. First, GSound-SIR provides direct access to up to millions of raw ray data points from simulations, enabling in-depth analysis of sound propagation paths that was not possible with previous solutions. Second, we introduce a tool to convert acoustic rays into high-order Ambisonic impulse response synthesis, capturing spatial audio cues with greater fidelity than standard techniques. Third, to enhance efficiency, the toolkit implements an energy-based filtering algorithm and can export only the top-X or top-X-% rays. Fourth, we propose to store the simulation results into Parquet formats, facilitating fast data I/O and seamless integration with data analysis workflows. Together, these features make GSound-SIR an advanced, efficient, and modern foundation for room acoustics research, providing researchers and developers with a powerful new tool for spatial audio exploration. We release the library under Apache 2.0 License at https://github.com/yongyizang/GSound-SIR.
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