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arxiv: 2606.04753 · v1 · pith:ETHLFFWRnew · submitted 2026-06-03 · 💻 cs.GT

Extending the El Farol Bar Game with Partial Observability and Incentive Design

classification 💻 cs.GT
keywords learningagentsadaptivecoordinationdesignfarolgamemechanism
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The El Farol Bar game is a classic model of coordination under uncertainty, traditionally treating the venue as a passive constraint. In this work, we re-conceptualize the problem by modeling the bar as a strategic player equipped with AI-driven learning capabilities. We extend the original framework to include partial observability, i.e., agents observe only subsets of past attendees, and transform the bar from a passive capacity threshold into an active mechanism designer that adjusts pricing policies to balance revenue, utilization, and sustainability constraints. Agents employ AI-based learning to form beliefs and adapt attendance strategies under incomplete information, while the bar uses policy learning to optimize dynamic pricing. The resulting two-sided learning system frames coordination as a co-evolutionary process between boundedly rational agents and an adaptive institution, offering insights into congestion management, resource allocation, and mechanism design in complex adaptive systems.

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