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Near-optimal Reinforcement Learning in Factored MDPs

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arxiv 1403.3741 v3 pith:7Q5TH4GW submitted 2014-03-15 stat.ML cs.LG

classification stat.MLcs.LG
keywords learningfactorednear-optimalregretreinforcementtimealgorithmemph
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abstract

Any reinforcement learning algorithm that applies to all Markov decision processes (MDPs) will suffer $\Omega(\sqrt{SAT})$ regret on some MDP, where $T$ is the elapsed time and $S$ and $A$ are the cardinalities of the state and action spaces. This implies $T = \Omega(SA)$ time to guarantee a near-optimal policy. In many settings of practical interest, due to the curse of dimensionality, $S$ and $A$ can be so enormous that this learning time is unacceptable. We establish that, if the system is known to be a \emph{factored} MDP, it is possible to achieve regret that scales polynomially in the number of \emph{parameters} encoding the factored MDP, which may be exponentially smaller than $S$ or $A$. We provide two algorithms that satisfy near-optimal regret bounds in this context: posterior sampling reinforcement learning (PSRL) and an upper confidence bound algorithm (UCRL-Factored).

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    QR-MAX reuses environment-transition counts across reward-automaton states, achieving a PAC bound for non-Markovian rewards with one less factor of automaton size than R-MAX.

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