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A Survey and Critique of Multiagent Deep Reinforcement Learning

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arxiv 1810.05587 v3 pith:BHSUZNVP submitted 2018-10-12 cs.MA cs.AIcs.LG

classification cs.MAcs.AIcs.LG
keywords learningmultiagentdeepreinforcementmdrlrecentresearcharticle
verification ladder T0 review T1 audit T2 compute T3 formal

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Deep reinforcement learning (RL) has achieved outstanding results in recent years. This has led to a dramatic increase in the number of applications and methods. Recent works have explored learning beyond single-agent scenarios and have considered multiagent learning (MAL) scenarios. Initial results report successes in complex multiagent domains, although there are several challenges to be addressed. The primary goal of this article is to provide a clear overview of current multiagent deep reinforcement learning (MDRL) literature. Additionally, we complement the overview with a broader analysis: (i) we revisit previous key components, originally presented in MAL and RL, and highlight how they have been adapted to multiagent deep reinforcement learning settings. (ii) We provide general guidelines to new practitioners in the area: describing lessons learned from MDRL works, pointing to recent benchmarks, and outlining open avenues of research. (iii) We take a more critical tone raising practical challenges of MDRL (e.g., implementation and computational demands). We expect this article will help unify and motivate future research to take advantage of the abundant literature that exists (e.g., RL and MAL) in a joint effort to promote fruitful research in the multiagent community.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

    cs.LG 2019-08 conditional novelty 7.0 of 10

    Adding mutual-action-predictability (TeamReg) or synchronized sub-policy switching (CoachReg) as a training-time objective improves cooperative multi-agent RL performance over MADDPG baselines on several sparse-reward tasks.

  2. Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

    cs.AI 2026-08 conditional novelty 5.0 of 10

    For Other-Play in Yokai, agents trained with different implementation details coordinate across implementations about as well as across seeds, supporting inter-seed cross-play as a proxy for cross-implementation evaluation.

  3. Effective Reward Specification in Deep Reinforcement Learning

    cs.LG 2024-12 conditional novelty 4.0 of 10

    A thesis presenting four methods (ASAF, TeamReg, CoachReg, constrained RL, goal-conditioned GFlowNets) that improve reward specification for deep RL through demonstrations, policy regularization, behavior constraints,...

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