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When to use parametric models in reinforcement learning?

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arxiv 1906.05243 v1 pith:JPG53CJL submitted 2019-06-12 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords modelsparametricalgorithmslearningreplay-basedwhendatamodel-based
verification ladder T0 review T1 audit T2 compute T3 formal
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We examine the question of when and how parametric models are most useful in reinforcement learning. In particular, we look at commonalities and differences between parametric models and experience replay. Replay-based learning algorithms share important traits with model-based approaches, including the ability to plan: to use more computation without additional data to improve predictions and behaviour. We discuss when to expect benefits from either approach, and interpret prior work in this context. We hypothesise that, under suitable conditions, replay-based algorithms should be competitive to or better than model-based algorithms if the model is used only to generate fictional transitions from observed states for an update rule that is otherwise model-free. We validated this hypothesis on Atari 2600 video games. The replay-based algorithm attained state-of-the-art data efficiency, improving over prior results with parametric models.

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  1. rQdia: Regularizing Q-Value Distributions With Image Augmentation

    cs.LG 2025-06 reject novelty 5.0 of 10

    rQdia regularizes Q-value distributions across augmented images, reporting improvements on continuous control and Atari benchmarks over DrQ, SAC, and Data-Efficient Rainbow.

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