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Decoupling Exploration and Exploitation for Meta-Reinforcement Learning without Sacrifices
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The goal of meta-reinforcement learning (meta-RL) is to build agents that can quickly learn new tasks by leveraging prior experience on related tasks. Learning a new task often requires both exploring to gather task-relevant information and exploiting this information to solve the task. In principle, optimal exploration and exploitation can be learned end-to-end by simply maximizing task performance. However, such meta-RL approaches struggle with local optima due to a chicken-and-egg problem: learning to explore requires good exploitation to gauge the exploration's utility, but learning to exploit requires information gathered via exploration. Optimizing separate objectives for exploration and exploitation can avoid this problem, but prior meta-RL exploration objectives yield suboptimal policies that gather information irrelevant to the task. We alleviate both concerns by constructing an exploitation objective that automatically identifies task-relevant information and an exploration objective to recover only this information. This avoids local optima in end-to-end training, without sacrificing optimal exploration. Empirically, DREAM substantially outperforms existing approaches on complex meta-RL problems, such as sparse-reward 3D visual navigation. Videos of DREAM: https://ezliu.github.io/dream/
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Cited by 1 Pith paper
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Step-wise Policy for Rare-tool Knowledge (SPaRK): Offline RL that Drives Diverse Tool Use in LLMs
SPaRK, an offline RL method that rewards diverse tool use, reports 40.8% MMLU-Pro accuracy versus 33.0% without diversity, but missing controls and an underspecified reward weaken the claim.
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