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Balancing Constraints and Rewards with Meta-Gradient D4PG

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arxiv 2010.06324 v2 pith:OIOT7EL7 submitted 2020-10-13 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords constraintconstraintsapproachcomplexofflineoftenreal-worldsoft-constrained
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Deploying Reinforcement Learning (RL) agents to solve real-world applications often requires satisfying complex system constraints. Often the constraint thresholds are incorrectly set due to the complex nature of a system or the inability to verify the thresholds offline (e.g, no simulator or reasonable offline evaluation procedure exists). This results in solutions where a task cannot be solved without violating the constraints. However, in many real-world cases, constraint violations are undesirable yet they are not catastrophic, motivating the need for soft-constrained RL approaches. We present a soft-constrained RL approach that utilizes meta-gradients to find a good trade-off between expected return and minimizing constraint violations. We demonstrate the effectiveness of this approach by showing that it consistently outperforms the baselines across four different MuJoCo domains.

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  1. Effective Reward Specification in Deep Reinforcement Learning

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    A thesis presenting four methods (ASAF, TeamReg, CoachReg, constrained RL, goal-conditioned GFlowNets) that improve reward specification for deep RL through demonstrations, policy regularization, behavior constraints,...

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