Pith. sign in

REVIEW 2 cited by

Playing Text-Based Games with Common Sense

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2012.02757 v1 pith:HBF26QKS submitted 2020-12-04 cs.AI cs.CL

classification cs.AIcs.CL
keywords commonagentseverydaycommonsenseinteractionslanguagemodelpuzzles
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep reinforcement learning agents can learn to solve these puzzles. However, the everyday interactions with the environment, while trivial for human players, present as additional puzzles to agents. We explore two techniques for incorporating commonsense knowledge into agents. Inferring possibly hidden aspects of the world state with either a commonsense inference model COMET, or a language model BERT. Biasing an agents exploration according to common patterns recognized by a language model. We test our technique in the 9to05 game, which is an extreme version of a text based game that requires numerous interactions with common, everyday objects in common, everyday scenarios. We conclude that agents that augment their beliefs about the world state with commonsense inferences are more robust to observational errors and omissions of common elements from text descriptions.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. The Odyssey of the Fittest: Can Agents Survive and Still Be Good?

    cs.AI 2025-02 reject novelty 6.0 of 10

    In an LLM-generated text survival game, a GPT-4o agent was reported to survive better and score more ethically than NEAT and SVI Bayesian agents, but the evaluation is circular because GPT-4o labels its own behavior.

  2. Large Model Empowered Embodied AI: A Survey on Decision-Making and Embodied Learning

    cs.RO 2025-08 reject novelty 4.0 of 10

    A review that categorizes large-model-empowered embodied AI into hierarchical and end-to-end decision-making, imitation and reinforcement learning, and world models.

Pith tools