Pith. sign in

REVIEW 10 cited by

Neural Trajectory Fields for Dynamic Novel View Synthesis

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2105.05994 v1 pith:MSIUMXPJ submitted 2021-05-12 cs.CV

classification cs.CV
keywords dynamicneuralscenessequenceabilityallowsapproachesboundaries
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Recent approaches to render photorealistic views from a limited set of photographs have pushed the boundaries of our interactions with pictures of static scenes. The ability to recreate moments, that is, time-varying sequences, is perhaps an even more interesting scenario, but it remains largely unsolved. We introduce DCT-NeRF, a coordinatebased neural representation for dynamic scenes. DCTNeRF learns smooth and stable trajectories over the input sequence for each point in space. This allows us to enforce consistency between any two frames in the sequence, which results in high quality reconstruction, particularly in dynamic regions.

Discussion (0). Sign in to comment.

Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

    cs.GR 2025-06 conditional novelty 7.0 of 10

    A single feed-forward transformer predicts per-pixel deformable 3D Gaussians with dense scene flow from a posed monocular video, enabling real-time dynamic view synthesis and 3D tracking.

  2. FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

    cs.CV 2026-07 conditional novelty 6.0 of 10

    FillGS actively selects spatiotemporal virtual viewpoints using rendering sensitivity and motion-aware observation density, then fine-tunes 4D Gaussian Splatting with reliability-masked generated images, improving spa...

  3. On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

    cs.CV 2026-07 accept novelty 6.0 of 10

    Two MoE integration strategies (joint canonical MoDE vs. independent-then-route MoE-GS) improve dynamic Gaussian Splatting by composing complementary deformation priors.

  4. Gaussians on Fire: High-Frequency Reconstruction of Flames

    cs.CV 2025-11 conditional novelty 6.0 of 10

    A three-camera, flow-initialized 3D-Gaussian pipeline reconstructs temporally coherent 4D fire by separating static background from flame dynamics with monocular-depth regularization and hardware sub-frame synchronization.

  5. TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videos

    cs.CV 2025-08 conditional novelty 6.0 of 10

    TRACE predicts future frames of dynamic 3D scenes by learning a per-particle translation-rotation dynamics system inside 3D Gaussian Splatting, without labels.

  6. HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.

  7. Layered Motion Fusion: Lifting Motion Segmentation to 3D in Egocentric Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A layered neural radiance field fused with 2D motion masks and refined at test time beats both the 2D motion segmentation baseline and previous 3D methods on dynamic object segmentation in egocentric video.

  8. 3D Gaussian Representations with Motion Trajectory Field for Dynamic Scene Reconstruction

    cs.RO 2025-08 conditional novelty 5.0 of 10

    A 3D Gaussian Splatting model whose Gaussian centers are represented as a learned combination of shared global motion bases recovers dynamic scenes and motion trajectories from monocular video.

  9. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

  10. Reconstructing 4D Spatial Intelligence: A Survey

    cs.CV 2025-07 accept novelty 4.0 of 10

    A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.

Pith tools