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Learning to Map for Active Semantic Goal Navigation
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We consider the problem of object goal navigation in unseen environments. Solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Current methods learn to implicitly encode these priors through goal-oriented navigation policy functions operating on spatial representations that are limited to the agent's observable areas. In this work, we propose a novel framework that actively learns to generate semantic maps outside the field of view of the agent and leverages the uncertainty over the semantic classes in the unobserved areas to decide on long term goals. We demonstrate that through this spatial prediction strategy, we are able to learn semantic priors in scenes that can be leveraged in unknown environments. Additionally, we show how different objectives can be defined by balancing exploration with exploitation during searching for semantic targets. Our method is validated in the visually realistic environments of the Matterport3D dataset and show improved results on object goal navigation over competitive baselines.
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Cited by 2 Pith papers
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TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goals
A navigation pipeline that bridges object-level global planning with traversability-aware local control, using only RGB images and pretrained models, improves success over prior zero-shot and learned baselines in simulation.
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MapBERT: Bitwise Masked Modeling for Real-Time Semantic Mapping Generation
MapBERT uses a lookup-free BitVAE and a BERT-style masked transformer with object-aware masking to generate complete indoor semantic maps from partial observations in real time.
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