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Towards General Function Approximation in Zero-Sum Markov Games

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arxiv 2107.14702 v3 pith:IG36WGSI submitted 2021-07-30 cs.GT cs.LGstat.ML

classification cs.GTcs.LGstat.ML
keywords algorithmfunctiongamesmarkovmodel-freeagentcomplexitycoordinated
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

This paper considers two-player zero-sum finite-horizon Markov games with simultaneous moves. The study focuses on the challenging settings where the value function or the model is parameterized by general function classes. Provably efficient algorithms for both decoupled and {coordinated} settings are developed. In the {decoupled} setting where the agent controls a single player and plays against an arbitrary opponent, we propose a new model-free algorithm. The sample complexity is governed by the Minimax Eluder dimension -- a new dimension of the function class in Markov games. As a special case, this method improves the state-of-the-art algorithm by a $\sqrt{d}$ factor in the regret when the reward function and transition kernel are parameterized with $d$-dimensional linear features. In the {coordinated} setting where both players are controlled by the agent, we propose a model-based algorithm and a model-free algorithm. In the model-based algorithm, we prove that sample complexity can be bounded by a generalization of Witness rank to Markov games. The model-free algorithm enjoys a $\sqrt{K}$-regret upper bound where $K$ is the number of episodes.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multi-agent imitation learning with function approximation: Linear Markov games and beyond

    cs.LG 2026-02 conditional novelty 7.0 of 10

    In linear Markov games, behavior cloning's sample complexity hinges on a feature-level concentrability coefficient, and the interactive algorithm LSVI-UCB-ZERO-BC removes concentrability dependence entirely, scaling o...

  2. Multi-Turn On-Policy Distillation with Prefix Replay

    cs.LG 2026-07 conditional novelty 6.0 of 10

    ReOPD offline-distills multi-turn agentic LLMs via teacher-prefix replay plus step-decay sampling, matching online OPD accuracy at ≥4× speed with zero tool calls.

  3. Reinforcement Learning: From Algorithms To Foundation Models

    cs.AI 2026-07 conditional novelty 3.0 of 10

    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.

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