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Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks

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arxiv 2110.03655 v3 pith:D5FJLL5S submitted 2021-10-07 cs.LG cs.AIcs.RO

classification cs.LGcs.AIcs.RO
keywords manipulationlearningprimitivesreinforcementtasksbehaviormaplebehaviors
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Realistic manipulation tasks require a robot to interact with an environment with a prolonged sequence of motor actions. While deep reinforcement learning methods have recently emerged as a promising paradigm for automating manipulation behaviors, they usually fall short in long-horizon tasks due to the exploration burden. This work introduces Manipulation Primitive-augmented reinforcement Learning (MAPLE), a learning framework that augments standard reinforcement learning algorithms with a pre-defined library of behavior primitives. These behavior primitives are robust functional modules specialized in achieving manipulation goals, such as grasping and pushing. To use these heterogeneous primitives, we develop a hierarchical policy that involves the primitives and instantiates their executions with input parameters. We demonstrate that MAPLE outperforms baseline approaches by a significant margin on a suite of simulated manipulation tasks. We also quantify the compositional structure of the learned behaviors and highlight our method's ability to transfer policies to new task variants and to physical hardware. Videos and code are available at https://ut-austin-rpl.github.io/maple

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  1. Flow-based Domain Randomization for Learning and Sequencing Robotic Skills

    cs.RO 2025-02 conditional novelty 6.0 of 10

    A normalizing-flow sampling distribution, trained with entropy-regularized reward maximization, improves domain coverage and sim-to-real transfer over Gaussian, beta, and interval-based learned domain randomization.

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