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Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects

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arxiv 2110.14217 v1 pith:IP2NXSHC submitted 2021-10-27 cs.RO cs.CV

classification cs.ROcs.CV
keywords objectstransparentgraspnerfcamerascreatedepthdex-net
verification ladder T0 review T1 audit T2 compute T3 formal
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The ability to grasp and manipulate transparent objects is a major challenge for robots. Existing depth cameras have difficulty detecting, localizing, and inferring the geometry of such objects. We propose using neural radiance fields (NeRF) to detect, localize, and infer the geometry of transparent objects with sufficient accuracy to find and grasp them securely. We leverage NeRF's view-independent learned density, place lights to increase specular reflections, and perform a transparency-aware depth-rendering that we feed into the Dex-Net grasp planner. We show how additional lights create specular reflections that improve the quality of the depth map, and test a setup for a robot workcell equipped with an array of cameras to perform transparent object manipulation. We also create synthetic and real datasets of transparent objects in real-world settings, including singulated objects, cluttered tables, and the top rack of a dishwasher. In each setting we show that NeRF and Dex-Net are able to reliably compute robust grasps on transparent objects, achieving 90% and 100% grasp success rates in physical experiments on an ABB YuMi, on objects where baseline methods fail.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ScrewSplat: An End-to-End Method for Articulated Object Recognition

    cs.RO 2025-08 unverdicted novelty 6.0 of 10

    A method that recovers the 3D shape and the rotation or sliding axis of each movable part of an object from RGB video alone, by jointly optimizing randomly initialized screw axes with Gaussian Splatting.

  2. DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic Manipulation

    cs.RO 2025-07 conditional novelty 6.0 of 10

    A zero-shot pipeline reconstructs per-instance 3D geometry in cluttered scenes from two partial RGB views by combining diffusion-based score distillation with learned instance features and text-guided refinement.

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