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D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions
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We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences.
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Cited by 1 Pith paper
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Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
DiffGrasp synthesizes full-body grasping motion sequences with realistic hand-object contact from object shape and motion via a single conditional diffusion model.
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